rabbit run!
an object pooling demonstration i made for a university assignment. use the sliders to adjust the the speed of the rabbits and other things.
object pooling is a software design pattern which allows a game to initialise all needed (or approximately at least) objects so they can be reused during the game. it's a more efficient means of managing objects that are spawned frequently.
Status | Released |
Platforms | HTML5 |
Author | superjacbee |
Made with | Unity |